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Author Topic: Dranuur fleet colony: Minigame Locations & additional info  (Read 145 times)

Reptilecynrik

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Dranuur fleet colony: Minigame Locations & additional info
« on: October 03, 2017, 09:48:55 AM »
Here are the locations of the new minigames at the colony.

Battery Minigame:
"Radiation Scan"

Plant Minigame:
"Omega Scan"

Ore Minigame:
"Dil Mining"
« Last Edit: October 10, 2017, 01:55:26 AM by Connor »

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Connor

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Re: Colony Minigame Locations
« Reply #1 on: October 09, 2017, 12:08:04 AM »
This comes in handy.  :)

Cant wait to be able to run simulations in OCTW & OCB.

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Lee

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Re: Colony Minigame Locations
« Reply #2 on: October 09, 2017, 07:42:03 AM »
This comes in handy.  :)

Cant wait to be able to run simulations in OCTW & OCB.

And the academy too heck maybe greedy little aliens too
@alzlee: No Win Scenario? Heh Bring It!
You really must learn to govern your passions, They will be your undoing -Spock

Connor

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Re: Colony Minigame Locations
« Reply #3 on: October 09, 2017, 10:58:19 PM »
I havenít figured it all out because on tribble we are all in Feliseanís ďWe love NanniesĒ fleet but I think fed side itís alright if 1 fleet hosts a simulation and players from other fleets are invited to the map where the simulation is running. All players should get provisions for their own fleets to donate to that way.

Of course cryptic being cryptic Klingons are left out of this; they will have to run their own simulation.

Thanks to the little cheating Doozer and I did in TW and the hardcore grind we could afford for OCB then I was able to start the first T1 sub-upgrades in both fleets this morning. In 20h the main Tier 1 upgrade can be done. If it works out we should be able to play the first simulations on both factions before the weekend.   

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Connor

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Re: Colony Minigame Locations
« Reply #4 on: October 10, 2017, 01:45:55 AM »
STO Wiki has been updated with the benefits and demands for the progression of the new holding. Urgs!

https://sto.gamepedia.com/Fleet_Colony_World

https://sto.gamepedia.com/List_of_colony_world_projects

Thanks to the auto collection of the provisions we would need to come up with roughly 5k each day on the path from Tier 4 to Tier 5. Less in the lower tiers. Thatís something 3-5 player could do in 30-40 minutes when tending to the simulation.

The totally insane part is the Dil requirements. LOL. A fleet needs roughly 300k each day if it intends to keep the XP going between Tier 4 and 5.   

I (alone) can barely keep the XP going in Third Watch to reach Tier 2. With my reserves and some help from Doozer and Kyle Tier 3 is realistic but we are dead in the water then. 

If they donít change that an XP cycle in the higher tiers could be done by me every 3-4 days perhaps. Funny part is we would also not need to worry about provisions then as auto collection could take care of it all.

I hope our Klingons in OCB can live with a Tier 2 colony world for some time as I will be forced to stop then to focus my efforts on Third Watch.

I donít know how much Ezria is willing to bleed for OCD but given the Dil contribution mentality of major parts of our community this is a holding our Alpha fleet will never see finished.



« Last Edit: October 10, 2017, 03:41:13 AM by Connor »

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Lee

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Re: Dranuur fleet colony: Minigame Locations & additional info
« Reply #5 on: October 17, 2017, 07:54:23 AM »
Handy information for everyone regarding gearing/getting ready for the new Colony Invasion Simulation...

https://www.sto-league.com/colony-defense-simulation/

as for engineering build list i dont use the "medical generator" since the nanite medical generator from either 8472 or the nukara reputation is far more superior in terms of hp healed per second.

Those of you willing to try this... i strongly recommend not getting creative just keep it simple and follow the guide of course. This is as per connor.

My engineers don't use paradox bomb on this simulation

Thursday uses the following modules with the romulan imperial navy kit since a romulan using plasma guns
Photonic Barrier,
Nanite Medical Generator with additional shield generator doff by chance
Medical Generator From Fleet Lab with Shield Doff (works better more damage resistance anyway),
Plasma Flamethrower Turret from Embassy with doff to spawn extra turrets by chance,
Photon Grenade Launcher with Doff to spawn another 2 quantum mortars by chance, (no longer obtainable)
Chroniton Mine Barrier from either spire,lab or embassy i forget.

Palo Of Halo uses the following modules with a kperfx2 kit from spire.
Photonic Barrier,
Nanite Medical Generator with additional shield generator doff by chance
Medical Generator From Fleet Lab with Shield Doff (works better more damage resistance anyway),
Plasma Flamethrower Turret from Embassy with doff to spawn extra turrets by chance,
Neutronic Mortar with Doff to spawn another 2 quantum mortars by chance,
Chroniton Mine Barrier from either spire,lab or embassy i forget.

All my toons use large hypos, gambling device, nakuhl shield and gun (2pc crth crtd set bonus) and if its not a science toon also uses frequency remodulator. my scis use fractal remodulator crafted at defera.

Note: Upgrade weekend is around the corner Palo will have the photon launcher by then.
P.S. I'd use nanite gen in pve but in invasion best to use the med gen from lab its the same as the RnD version except its ultra rare and dirt cheap to get
« Last Edit: October 19, 2017, 08:46:36 AM by Lee »
@alzlee: No Win Scenario? Heh Bring It!
You really must learn to govern your passions, They will be your undoing -Spock

Lee

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Re: Dranuur fleet colony: Minigame Locations & additional info
« Reply #6 on: October 19, 2017, 08:47:26 AM »
Update the info regarding medical generator as per experiments and info from DPS Channels
@alzlee: No Win Scenario? Heh Bring It!
You really must learn to govern your passions, They will be your undoing -Spock

 




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