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Author Topic: Connor's PvE builds  (Read 633 times)

Connor

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Re: Connor's PvE builds
« Reply #15 on: October 18, 2017, 06:25:44 AM »
- Power Creepy Stuff of S14 -



While the Tzenkethi Lock Box does not seem to offer much stuff worth adding from a performance point of view the new Miracle Worker Boff abilities right along with the first generation of respective ships show a different picture. Same counts for a new set you get out of one of the latest story missions for free.

I just list the things I found appealing so far and will check them out on my builds in more detail as time goes by.


Miracle Worker Boff abilities:

https://sto.gamepedia.com/Ability:_Narrow_Sensor_Bands

https://sto.gamepedia.com/Ability:_Mixed_Armaments_Synergy

https://sto.gamepedia.com/Ability:_Energy_Weapons:_Exceed_Rated_Limits
We seem to have a shared CD with BFAW and CSV here so this thing is out for me for general PvE.


Miracle Worker Ship Traits:

Redirecting Arrays

While Beam: Fire-at-Will is active, any damage that your starship receives will periodically extend its duration.
Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)


While redditors already over analyze this new trait in their usual elaborateness the DPS league has integrated it into its latest build recommendations before it is even released. We likely deal with a new standard trait on all FAW ships.

Stay At Your Posts

Activating an Engineering or Miracle Worker Bridge Officer ability will reduce the recharge time of Tactical Bridge Officer abilities. The amount of cooldown reduction is increased if you are currently below half of your maximum hull capacity. This may only occur once every few seconds.
∑         If current Hull at or above 50%: -10% Recharge Time on Tactical Bridge Officer abilities
∑         If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities
∑         Can occur once every 5 seconds


The thing may pale a bit compared to the other one but only on first sight. On second it offers the possibility to add the missing CD for FAW if one uses 3 skill points in tactical readiness together with 2 short CDed engineering abilities. Since both of which are used by basically all performance players this makes an easy alternative to tac ability CD management over doffs and/or duplicate copies of the abilities. Especially if one is used to cycle FAW III with II or I this gets appealing becuase with it you end up using only FAW III which is much better than the other two. 


Trilithium-Laced Weaponry

https://sto.gamepedia.com/Trilithium-Laced_Weaponry

The 2 piece bonus (console + one of the energy weapons) grands haste for all energy weapons and should be a go to on all Phaser- as well as non-discrete energy builds.
« Last Edit: December 04, 2017, 05:46:14 AM by Connor »

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Connor@peterconnorfirst does not believe in a No-Win scenario.

Connor

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Re: Connor's PvE builds
« Reply #16 on: November 20, 2017, 02:18:57 AM »
- Key Binds/Macros -

To make piloting easier I use a key bind file. Nothing special; with it I just bind a few offensive boff abilities to space-bar which normally fires my weapons only. That way I can concentrate better on captainís and sci abilities not to mention the positioning of my ship.


:o How is your Key Bind file set up?

1)   Download my Key Bind file (Line5.txt) in the attachment of this post and save it in your C:\Program Files (x86)\Star Trek Online_en\Star Trek Online\Live\ folder (or use the directory where STO is saved on your computer).

2)   Back in game type the command /bind_load_file Line5.txt in chat. You need to load the file only one time -but- for all of your toons each.


??? How do I use your Key Bind file then?

3)   While in space select row #5 in your tray.

4)   Drag all abilities you like to bind to space-bar into row #5 now. Attention: the abilities will be activated from right->left or last->first (so not from left to right how most people read).

5)   While in combat continuously keep on pressing space-bar. One by one your bound abilities will activate alongside firing your weapons then.

6)   At any time you can change the slotted abilities in row #5 or just throw them out if you don't need them anymore. 


::) What abilities should I bind in what order?

Since bound to space-bar Iíd go with offensive boff abilities you cycle all the time anyway plus the launch of pets which I often tend to forget. From right->left I usually go with:

eptw=>tacteam=>kemo=>apb=>faw=>epts=>launch pets.


:P Your Key Binds are poo, how do I get rid of them b4 I use my own?

Type in chat: /unbind all


While my Key Binds are rather minimalistic there are a lot of ways to expand on this. For example one could bind all heals on another key by expanding the file for another row. Feel free to experiment. Whatever you do the aim should be to make piloting your ship as easy as possible so you concentrate better on the tasks at hand instead of looking which buttons to push every few seconds.
« Last Edit: December 06, 2017, 11:05:07 PM by Connor »

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<Dev>Tacofangs@nduguid: Np Neela!
Connor@peterconnorfirst does not believe in a No-Win scenario.

Lee

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Re: Connor's PvE builds
« Reply #17 on: November 21, 2017, 08:12:29 AM »
This is great and very simple to implement thanks Connor.
 One Question:
+STOTrayExecByTray 4 0
if i change this to:
+STOTrayExecByTray 0 0
Does this refer to Tray #1 and Column #1?

Finally tested the example unmodified nice actually i really feel i have more time to worry about flying now

« Last Edit: November 22, 2017, 01:09:37 AM by Connor »
@alzlee: No Win Scenario? Heh Bring It!
You really must learn to govern your passions, They will be your undoing -Spock

Connor

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Re: Connor's PvE builds
« Reply #18 on: November 22, 2017, 01:08:13 AM »
Yea,  +STOTrayExecByTray 0 0 should refer to Tray #1 and Column #1  :)

If you like to get into it here is the one felisean uses:

https://www.dropbox.com/s/xlfxr300sxln5po/keybind%20file.txt?dl=0

I thought I'd better start small but doubt one can break anything.  :P

You joined Omega Combat Division
<Dev>Tacofangs@nduguid: Np Neela!
Connor@peterconnorfirst does not believe in a No-Win scenario.

Lee

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Re: Connor's PvE builds
« Reply #19 on: November 22, 2017, 07:20:43 AM »
Yea,  +STOTrayExecByTray 0 0 should refer to Tray #1 and Column #1  :)

If you like to get into it here is the one felisean uses:

https://www.dropbox.com/s/xlfxr300sxln5po/keybind%20file.txt?dl=0

I thought I'd better start small but doubt one can break anything.  :P

Honestly prefer yours for the simplicity can just duplicate lines to diff key and tray number and tada can link up tactical,debuffs,heals etc for now just using the main tac stuff for simplicty ill modify as i get more used to using it
@alzlee: No Win Scenario? Heh Bring It!
You really must learn to govern your passions, They will be your undoing -Spock

Connor

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Re: Connor's PvE builds
« Reply #20 on: December 04, 2017, 01:28:07 AM »
- New Ship: Tucker Tactical Miracle Worker Cruiser -

You can find the link to the new ship-build in the OP and by clicking on the pic in this post.



Since I still not managed to find a more permanent ship for my second character Halo he has the fortune again to test out Crypticís latest special ships. I picked the Tucker class Miracle Worker as it has most tac console slots. So far I only found the new spec boff powers Narrow Sensor Bands and Align Shield Frequencies interesting. Torpedo users (in addition to energy weapons) could make more use of the specs by integrating Mixed Armaments Synergy but I could not be bothered by integrating a torpedo just for this. The ship plays fine and is interesting to some extend but I would lie if I said Miracle Worker ships are the way to go now.

What is the way to go now however would be to use the opportunity to unlock the new trait (Redirecting Arrays) from the Tucker which I did for all my toons using FAW.

For Halo I also gave up aux2bat and replaced it with the trait Peak Efficiency from the Herald dread; itís a trait I use now for all CD reduction on all none-tac toons. 

Also on ground the traits

- Technophile (lvl. 15 kit R&D),
- Introspection (Sona lock box)   

have become standard now. They are that good. 

Haloís Chronos build is now archived and will no longer be updated. 
« Last Edit: December 07, 2017, 04:43:16 AM by Connor »

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<Dev>Tacofangs@nduguid: Np Neela!
Connor@peterconnorfirst does not believe in a No-Win scenario.

Lee

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Ground Bind File + Tutorial
« Reply #21 on: December 06, 2017, 07:37:02 AM »
Currently its mapped to the "R" key that can easily be changed following this guide for specific defintions of which key to bind to:

https://sourceforge.net/p/sto-keybind/wiki/STO%20How%20Keybinds%20Work/

Made a short video of myself quick using the file and noted how to load it in chat window (it was already loaded so didnt have to hit enter)

https://youtu.be/CC_3uMka20A

Below is the attached file of my grounds keybind file its simply a modification of connor's line5.txt file and uses the tray #5 as well on the ground

Here's Connor's words on how to utilize the bind file...

:o How is your Key Bind file set up?

1)   Download my Key Bind file (ground.txt) in the attachment of this post and save it in your C:\Program Files (x86)\Star Trek Online_en\Star Trek Online\Live\ folder (or use the directory where STO is saved on your computer).

2)   Back in game type the command /bind_load_file ground.txt in chat. You need to load the file only one time -but- for all of your toons each.

NOTE: I'd only use such binds on my tactical ground officers honestly don't seem a need for eng or sci since timing is everything for those classes
« Last Edit: December 06, 2017, 07:41:35 AM by Lee »
@alzlee: No Win Scenario? Heh Bring It!
You really must learn to govern your passions, They will be your undoing -Spock

Connor

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Re: Connor's PvE builds
« Reply #22 on: December 06, 2017, 10:55:02 PM »
Yeay, awsome lee. Tahnks for sharing. :o
« Last Edit: December 06, 2017, 11:11:44 PM by Connor »

You joined Omega Combat Division
<Dev>Tacofangs@nduguid: Np Neela!
Connor@peterconnorfirst does not believe in a No-Win scenario.

Lee

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Re: Connor's PvE builds
« Reply #23 on: December 07, 2017, 06:04:03 AM »
Yeay, awsome lee. Tahnks for sharing. :o

Not a prob i have more abioities to pop now for space so i pop tray four and five now  along with the seperate key for torps i can upload that later if you like right now im in orlando until after patch
« Last Edit: December 08, 2017, 07:57:59 AM by Lee »
@alzlee: No Win Scenario? Heh Bring It!
You really must learn to govern your passions, They will be your undoing -Spock

Silas

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Re: Connor's PvE builds
« Reply #24 on: December 07, 2017, 09:47:14 PM »
Love the keybind's guy's. Got me feeling back in the game with the damage I can do again. Lol


Up to 43K DPS (Nexus not CLR)

compared to 10K DPS before I upgraded and got caught up
« Last Edit: December 07, 2017, 11:59:11 PM by Connor »
Silent screams and shattered dreams of what we left at seventeen
Still lost within the misery and pain that lies inside
Here alone the fight to breathe still searching for the truth to be
Blackened by the burning fire held deep inside my mind!

Connor

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Re: Connor's PvE builds
« Reply #25 on: December 07, 2017, 11:59:22 PM »
Love the keybind's guy's. Got me feeling back in the game with the damage I can do again. Lol


Up to 43K DPS (Nexus not CLR)

compared to 10K DPS before I upgraded and got caught up


That's so cool man.  8)

You joined Omega Combat Division
<Dev>Tacofangs@nduguid: Np Neela!
Connor@peterconnorfirst does not believe in a No-Win scenario.

Lee

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  • Known as simply.... Lee
Re: Connor's PvE builds
« Reply #26 on: December 08, 2017, 08:00:06 AM »
Love the keybind's guy's. Got me feeling back in the game with the damage I can do again. Lol


Up to 43K DPS (Nexus not CLR)

compared to 10K DPS before I upgraded and got caught up

Now we just need to out DPS Tereus aka Mitch so he can stop calling us bitches silas and i lol
@alzlee: No Win Scenario? Heh Bring It!
You really must learn to govern your passions, They will be your undoing -Spock

 




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